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AI Insights · Timothy · January 2022

Performance of Top 5 Co-op Games in Central America for Q4 2021

Discover how the top 5 co-op games performed in Central America during Q4 2021, with insights on weekly downloads, revenue, and active users.

Performance of Top 5 Co-op Games in Central America for Q4 2021

During the fourth quarter of 2021, the top 5 co-op games on a unified platform in Central America demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's metrics:

Roblox saw a notable increase in weekly revenue, starting from approximately $234.5K at the end of September and peaking at around $282.4K in the final week of December. Weekly downloads fluctuated throughout the quarter, with a significant spike to 478.2K in the week of December 20. Active users remained robust, averaging around 6.5M, with a slight uptick towards the end of the quarter, reaching 6.4M.

Call of Duty®: Mobile exhibited steady weekly revenue, peaking at $238K in late September and tapering to $158.4K by the end of December. Downloads showed a similar trend, starting at 163K and ending the quarter at 136.4K. Active users experienced a gradual decline from 1.45M to 1.22M over the same period.

Clash Royale from Supercell enjoyed a consistent increase in weekly revenue, hitting a high of $244.5K in early December. Downloads also saw a significant rise, peaking at 372.9K in the last week of December. Active users surged throughout the quarter, reaching 10.7M by the end of December.

Genshin Impact: Natlan Launch experienced fluctuating revenue, with the highest point being $115.4K in early November. Downloads remained relatively stable, with a notable increase to 52.3K in the week of December 20. Active users hovered around 300K, showing a slight increase towards the end of the quarter.

Finally, Minecraft displayed steady revenue growth, peaking at $117.3K in the last week of December. Downloads were consistent, with a noticeable rise to 115.9K in the final week. Active users remained stable throughout the quarter, averaging around 1.7M.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022